Robin-Yann Storm·Apr 30, 2025Notes of the OpenUSD Roundtables at GDC 2025This year we had 2 OpenUSD roundtables. As I host this roundtable during the full duration, I do not have the time to write notes at the…
Robin-Yann Storm·Apr 30, 2025Notes of the Tool Design Roundtables at GDC 2025This year we had 3 Tool Design roundtables. Day 1 was focused on Design and UX, day 2 was focused on Production & Strategy, and day 3 was…
InBootcampbyRobin-Yann Storm·Feb 14, 2025The Dangerous Watermelons 🍉 in your SoftwareWatermelons 🍉. They are green on the outside, and red on the inside.
InBootcampbyRobin-Yann Storm·Feb 6, 2025“Why is our new tool not being used?”This is the number one question I get as a tool design consultant. You just spent a bunch of time, money, and energy into building a new…
InBootcampbyRobin-Yann Storm·Jan 31, 2025That ‘Skateboard to Car’ image really grinds my gearsThe original idea is that if you give a user just a wheel and then ask them what they like or dislike, then there’s nothing they can say to…
Robin-Yann Storm·Sep 24, 20245 tips for submitting a talk to the Game Developers Conference (GDC)The core 5 things to consider are:
Robin-Yann Storm·Sep 5, 2024OpenUSD instead of GLTF: Notes of the USD Roundtable at GDC 2024The topics discussed at this year’s USD roundtable were:
InBootcampbyRobin-Yann Storm·May 20, 2024Figma has won: Notes of the Tool Design Roundtables at GDC 2024I hosted the Tool Design & USD Roundtables at GDC 2024, and it was great fun to do so. We have a lot of good discussion about many topics…
InBootcampbyRobin-Yann Storm·Jan 10, 2024The UX of Saving & Quitting in VideogamesFolks, I would like to talk about the user experience (UX) of saving and quitting in videogames, because the player can have had a…
InBootcampbyRobin-Yann Storm·Oct 26, 2023The design of a translate gizmoI love gizmos. We use them every single day in our 3D tools, and I would wager to say most clicks happen on those gizmos as we move…